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Solar System

Project 1: Solar System Animation

Colin Wright 1/31/2019

Tutorial Animation

Final Animation

4 Unique Additions

Custom Textures

TEXTURESE.png

For each planet in the solar system, I found free textures online that make the planets look more realistic. I found most of these textures from https://www.solarsystemscope.com/textures/. Applying the textures was relatively simple. Instead of just assigning a color to the lambert in the hypershade window, I selected to shade it with a file, and then selected the file from where it was stored on my computer. 

Tesla Car

TESLA.PNG

On February 6th, 2018, Elon Musk launched his red Tesla Roadster and its dummy driver "Starman" into space. The car is currently orbiting the Earth. There were no free Tesla models I could find online so I settled for a simplistic, somewhat generic looking red Porsche. I imported the model as a 3d model, then scaled it down to fit the scale of the solar system. Then treated it just like the other moons in the animation, by creating an orbit node that rotates the car around the Earth.

Death Star

DEATHSTARE.png

Originally I tried looking for a model to import for the death star, but I couldn't find a free one that was useable. I decided to just add a free texture to a sphere like I had done with the other planets. I used cylinders to create the death star beams and a small sphere to help smooth the transition from the three smaller beams into the main beam. To animate the beam hitting Pluto, I chose a time in the animation when I wanted the beam to intercept the planet, found the near exact distance to the planet at the point in time, and then expanded the beam from not existing, to hitting Pluto by key-framing the scale of the beam. The Death Star also looked a little flat so I gave it a bit of motion like its traveling into position to fire the beam. Then I used the shatter effect to shatter Pluto on impact. I could only get the shatter effect to work on a new sphere, so as soon as the beam hits Pluto is replaced by an identical sphere but with the shatter effect. I then animated all the shattered pieces to float away and added smoke at the end of the laser using a 3D fluid container. 

Planet Days and Years

Amount of days and years elapsed for each planet assigned based on their actual day and year times. The fastest rotating and revolving planets are the fastest in the animation, but the differences in speed are not to scale for the sake of a viewable animation. Days and years for actual data is in Earth hours, days, and years.

Mercury

In animation               Actual

Venus

In animation               Actual

Earth

In Animation               Actual

Years: 2.375

Days: 2

Years: 88y

Days: 59d

Years: 3.125

Days: 1

Years: 225y

Days: 243d

Years: 3

Days: 5

Years: 1y

Days: 24hrs

Mars

In Animation               Actual

Years: 2.875

Days: 4

Years: 687y

Days: 24.5hr

Jupiter

In Animation               Actual

Years: 2.75

Days: 9

Years: 4,333y

Days: 9hr 55min

Saturn

In Animation               Actual

Years: 2.625

Days: 8

Years: 10,756y

Days: 10hr 40min

Uranus

In Animation               Actual

Years: 2.5

Days: 6

Years: 30,687y

Days: 16.8hr

Neptune

In Animation               Actual

Years: 2.25

Days: 7

Years: 60,190y

Days: 16.1hr

Pluto

In Animation               Actual

Years: 2.125

Days: 3

Years: 104,755y

Days: 6d 9hr

 © 2023 by Agatha Kronberg. Proudly created with Wix.com

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